#include "JumperEnemy.h"


CJumperEnemy::CJumperEnemy(void)
{

}

CJumperEnemy::~CJumperEnemy(void)
{

}

//Inherited from CEntity///////////////////////////////
void CJumperEnemy::Update (float fElapsedTime)
{

}

void CJumperEnemy::Render (void)
{

}

RECT CJumperEnemy::GetRect(void) const
{
	RECT temp = { 0,0,0,0 };
	return temp;
}

bool CJumperEnemy::CheckCollision( IEntity* pOther )
{
	return true;
}
///////////////////////////////////////////////////////
